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Posts Tagged ‘Warcraft’

Kill Shot Macros are Broken

April 18th, 2009

Yes, it’s true…Kill Shot no longer works in macros along with other “main” shots such as Serpent Sting and Steady Shot. Sad, but true. This is because with the 3.10 patch Kill Shot is now on the same Global Cooldown as the other shots, and you cannot combine spells with the same cooldowns in macros.

In fact, I often wondered why it worked in the first place, since Blizzard has never intended macros to be something that decides which spell or shot you should cast, and that is precisely what it was doing before: if your macro included Kill Shot, and Kill Shot was available and not on cooldown, the Kill Shot would be cast instead of whichever other shot was your main one in that macro. If Kill Shot was not available (target over 20%) or was on cooldown, then the main shot would be cast instead.

Fortunately, Kill Command still works in macros, so always include it in your basic shot macros.

Macros , ,

Beastmaster Shot Macros?

April 15th, 2009

When I look at the search terms that have been used to reach my blog, I find myself surprised at the number of players who still want to use macros to control their shot rotation. Here are some of the search terms that have been used: “beastmaster shot macro’s”; “best hunter rotation beastmaster macro”; “warcraft+hunters shot rotation macro”.

Let me state this clearly near the top for all to see: Shot macros are good! Shot Rotation macros are Bad! There! I said it! And before you bounce away to another page to satisfy your desire for an easy fix to your shot rotation, let me also state that I will provide some shot rotation macros at the bottom of this post. But you’re darned well going to get some learnin’ from me first!

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Macros , , ,

Best Spec for Leveling Hunter

April 13th, 2009

I checked my traffic today, and found that someone had arrived at my blog with the search “what is faster to lvl for Hunter”. Of course, they most certainly meant “what spec is best for leveling Hunter”, but we get the picture.

Your Talent Tree Spec will be radically different when leveling as compared to when you start instances and raiding. When you get to 80, it will be all about the damage, but prior to that speed and survivability are more important. Even when Dual Spec comes out, it won’t be a simple matter of adding a new spec: both should be entirely replaced.

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Basics, Leveling, Talents , , , ,

Hunter Level 12

April 12th, 2009

At Level 12 you get three new spells. In decreasing order of importance they are Mend Pet, Wing Clip and Distracting Shot.

The first, Mend Pet, was mentioned in my previous post. It does exactly what you would think, which is to mend your pet; in other words, heal it. Since your pet basically acts as your tank, you want to make sure he stays healthy and survives the fight. Normally, when your pet dies, so do you.

What I like to do in fights that I know are going to be close, is to start the mend before the pet even gets to the mob. That way if there is a lot of damage, the heals will hopefully prevent the pet from dying, or at least too quickly.

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Basics, Leveling , , ,

Hunter Level 10

April 12th, 2009

Level 10 is when Huntering gets fun! Not only do you get a couple of new spells, you also get your pet! I won’t describe much of the pet stuff here, as that generally comes out in most of the other posts as part of whatever their topic is, so I concentrate on the two new spells first.

Track Humanoids goes along nicely with Track Beasts, and now you will get to switch back and forth between the two depending on what sort of questing you are doing. These two will cover the majority of mobs you will encounter early on, but you will normally see a new type of mob before you get the Tracking spell for it. In these situations just track whichever mob you might otherwise see around the perimeter of where you are playing.

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Basics, Leveling , , ,

Hunter Level 8

April 9th, 2009

There is only one new spell learned at Level 8, and that is Concussive Shot. This shot is marginally useful, and should only be used situationally. It does no damage, but instead dazes the target, and slows their movement by 50% for 4 seconds.

The first situation in which this is useful is when you are targeting a particularly difficult mob and you want it to take as long as possible to get within melee range. By hitting the target with Concussive right after a Serpent Sting (always put your DoTs up first!), you will increase the amount of time it will take by 2 seconds. This may be enough extra time to allow you to drop the mob before it can do you any serious damage.

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Basics, Leveling , , ,

Hunter Level 6

April 7th, 2009

When a Hunter reaches Level 6, two more spells become available. The first is Hunter’s Mark, which is a “debuff” you place on a mob. This debuff does some interesting things.

The first and most important is that it increases the Ranged Attack Power of everyone attacking that mob. Not just yours; not just your Party’s; everyone’s. This includes players from other factions, apparently. This should be used every time you attack a mob, at least when you have time to set up your attack ahead of time. In fact, I always make this part of a macro that sends my pet in to attack so I never miss a chance to Mark a mob, but at Level 6 you don’t have a pet, so you probably won’t set this up in a macro just yet.

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Basics, Leveling , , ,

Hunter Levels 2 to 4

April 5th, 2009

If you have never played WoW before, you may not know about training. It took me several levels to figure out that on every even-numbered level I would be able to go to the Hunter Trainer and learn some new stuff! The spells you learn are not only useful, but necessary as you progress. If you were to simply use the same thing over and over again (Auto Shot and Raptor Strike), as you rose in levels you would find yourself unable to cope with mobs the same level as you.

So it is important — nay, essential –  that you learn these spells at your first opportunity whenever you make it to the next even level. Actually, after level 60 you can learn new spells every level. Sometimes the spells you learn are merely higher “ranked” versions of spells you already know, but they are more powerful and should definitely be learned.

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Leveling , , ,

New Experience

March 26th, 2009

I like to learn and experience new things, but at the same time I am a cautious and conservative person. So it’s handy to have someone around who will cajole me into doing something I never thought I was ready for. We have a player in our guild who claims to be able to get lost in a straight hallway, but by following her we are guaranteed to either come to a tragic death or find something amazing. It is the latter that we have dubbed the “omgwtfawesome!” place.

That’s what we found last night. After a quick run through Heroic Culling of Stratholme, I went to make dinner, and a few of my guildies went to Wintergrasp to try to win it for the Horde. When I logged back on I was immediately jumped on by two of them to join them for 25-man Vault of Archavon, which I had never dreamed I was ready for.

Not only was I ready, I somehow managed to top the DPS chart (actually, on my own Recount I had myself in 3rd, but two others had me at the top, so I choose to believe them :)). As it turns out, Vault of Archavon is pretty much just a DPS race between the Raid and the boss, and with only three trash pulls before getting to him. To be honest, the two tanks have to be good at what they do, and the healers have to be on top of their game since there can be some pretty heavy spike damage, but there really aren’t any tricks to this fight. If you don’t have him down in 5 minutes you’re going to wipe, so this is always a fast fight one way or the other.

Unfortunately, I lost out on the gear drops (2 items that would have been good), but I got my first Emblem of Valor…and that ain’t nothing!

Raids and Instances , , ,

Level 1 Hunter Strategies

March 22nd, 2009

the first time I played a Hunter, I really had no idea what I was doing. I had no one to teach me how to play, and I did not know which sites to go to in order to learn. I had no clue about training, repairing, gear, ammo, you name it. For several kills I was even unaware that I had a gun, for crying out loud! I only found it by accident by hitting the “3″ key!

My point is, that you don’t know what you don’t know. And this applies at all levels of the game, and all levels of Hunter. So, I am going to make a level-by-level series of posts about the things that change at each level, as seen from the perspective of a Beast Master Hunter who is trying to level to 80. Why Beast Master? Because it has long been the best Talent Spec for leveling, and should remain so through the 3.1 patch.

My hope is to make players of Hunters aware of the things that can add to their character at various levels, and new strategies to use to level faster.

At Level 1 you have very few things you can do, so play style is really simple. All the mobs in the area where you character is “born” are neutral, so you have no fears about being attacked by mobs. This makes it easy to set up your attack and finish off one mob at a time. The simplest method of attack is to get to the max distance of whichever mob you want to attack, and then let loose with the Auto Shot, which should be “3″ on your main Action Bar. This will start the Auto Shot, which will keep firing automatically until the mob dies, goes out of range, goes into melee range, or you run out of ammo.

Of course, the mob will be coming after you after you shoot it, so you have two choices on how to react. Presuming the mob does not die on the way (and it will sometimes), you can either get ready to do a Raptor Strike on the mob to finish it off, or you can try to back up and get more shots in. I recommend the Raptor Strike method for a couple of reasons: 1) you will get skill-ups on your hand weapon; 2) Auto Shot does not work on the run, so you won’t get many more shots in, if you get any at all. I will introduce a new variant on the second method in an upcoming post, one that will prevent you from having to melee much at all.

There are a few important things to mention that are not Hunter-specific, and that will apply for most or all of your leveling, so I will mention them here:

  • Check your loot for upgrades to your armor and weapons. At this level it happens frequently, and you may as well take advantage of it.
  • Sell your gray items (except for upgrades, of course). Use the AutoProfit add-on or some other variant to do this quickly.
  • Get more bags as soon as you can afford them. When you are questing, you don’t want to have to start dumping items that might sell for a bit of cash at the vendor.
  • When questing, try to pick the lower level mobs if they have different levels. This applies only if the mobs are neutral to you, or if they can be picked off one at a time without fear of getting “adds”. You want to do this because you have a greater chance of killing the mob before it gets into melee range. You will kill faster, and take less damage.
  • Make sure to finish the quests in the area before moving on. Many players will race to the next zone as soon as they can, but I think this is a mistake. “Wasting” quests means that you will have fewer quests done, leaving you to have to grind to get levels later on. Use one of the leveling guides listed to the right to help you plan your questing; they really help you get to 80 much, much faster than by trying to find them by yourself.
  • Use the QuestHelper add-on, or some other reasonable substitute, to help you complete quests faster. It will show you exactly on the map where to go, and will tell you your next objective and how to get there faster. If used in conjunction with the leveling guide mentioned above, you will blaze through levels faster than you would believe.

That’s it for Level 1. My next several posts will be on even-numbered Levels, as that is when you get new spells (at least until the later levels).

Basics, Leveling , ,