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Posts Tagged ‘Hunter’

Kill Shot Macros are Broken

April 18th, 2009

Yes, it’s true…Kill Shot no longer works in macros along with other “main” shots such as Serpent Sting and Steady Shot. Sad, but true. This is because with the 3.10 patch Kill Shot is now on the same Global Cooldown as the other shots, and you cannot combine spells with the same cooldowns in macros.

In fact, I often wondered why it worked in the first place, since Blizzard has never intended macros to be something that decides which spell or shot you should cast, and that is precisely what it was doing before: if your macro included Kill Shot, and Kill Shot was available and not on cooldown, the Kill Shot would be cast instead of whichever other shot was your main one in that macro. If Kill Shot was not available (target over 20%) or was on cooldown, then the main shot would be cast instead.

Fortunately, Kill Command still works in macros, so always include it in your basic shot macros.

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Beastmaster Shot Macros?

April 15th, 2009

When I look at the search terms that have been used to reach my blog, I find myself surprised at the number of players who still want to use macros to control their shot rotation. Here are some of the search terms that have been used: “beastmaster shot macro’s”; “best hunter rotation beastmaster macro”; “warcraft+hunters shot rotation macro”.

Let me state this clearly near the top for all to see: Shot macros are good! Shot Rotation macros are Bad! There! I said it! And before you bounce away to another page to satisfy your desire for an easy fix to your shot rotation, let me also state that I will provide some shot rotation macros at the bottom of this post. But you’re darned well going to get some learnin’ from me first!

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Best Spec for Leveling Hunter

April 13th, 2009

I checked my traffic today, and found that someone had arrived at my blog with the search “what is faster to lvl for Hunter”. Of course, they most certainly meant “what spec is best for leveling Hunter”, but we get the picture.

Your Talent Tree Spec will be radically different when leveling as compared to when you start instances and raiding. When you get to 80, it will be all about the damage, but prior to that speed and survivability are more important. Even when Dual Spec comes out, it won’t be a simple matter of adding a new spec: both should be entirely replaced.

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Hunter Level 12

April 12th, 2009

At Level 12 you get three new spells. In decreasing order of importance they are Mend Pet, Wing Clip and Distracting Shot.

The first, Mend Pet, was mentioned in my previous post. It does exactly what you would think, which is to mend your pet; in other words, heal it. Since your pet basically acts as your tank, you want to make sure he stays healthy and survives the fight. Normally, when your pet dies, so do you.

What I like to do in fights that I know are going to be close, is to start the mend before the pet even gets to the mob. That way if there is a lot of damage, the heals will hopefully prevent the pet from dying, or at least too quickly.

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Basics, Leveling , , ,

Hunter Level 10

April 12th, 2009

Level 10 is when Huntering gets fun! Not only do you get a couple of new spells, you also get your pet! I won’t describe much of the pet stuff here, as that generally comes out in most of the other posts as part of whatever their topic is, so I concentrate on the two new spells first.

Track Humanoids goes along nicely with Track Beasts, and now you will get to switch back and forth between the two depending on what sort of questing you are doing. These two will cover the majority of mobs you will encounter early on, but you will normally see a new type of mob before you get the Tracking spell for it. In these situations just track whichever mob you might otherwise see around the perimeter of where you are playing.

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Hunter Level 8

April 9th, 2009

There is only one new spell learned at Level 8, and that is Concussive Shot. This shot is marginally useful, and should only be used situationally. It does no damage, but instead dazes the target, and slows their movement by 50% for 4 seconds.

The first situation in which this is useful is when you are targeting a particularly difficult mob and you want it to take as long as possible to get within melee range. By hitting the target with Concussive right after a Serpent Sting (always put your DoTs up first!), you will increase the amount of time it will take by 2 seconds. This may be enough extra time to allow you to drop the mob before it can do you any serious damage.

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Basics, Leveling , , ,

Hunter Level 6

April 7th, 2009

When a Hunter reaches Level 6, two more spells become available. The first is Hunter’s Mark, which is a “debuff” you place on a mob. This debuff does some interesting things.

The first and most important is that it increases the Ranged Attack Power of everyone attacking that mob. Not just yours; not just your Party’s; everyone’s. This includes players from other factions, apparently. This should be used every time you attack a mob, at least when you have time to set up your attack ahead of time. In fact, I always make this part of a macro that sends my pet in to attack so I never miss a chance to Mark a mob, but at Level 6 you don’t have a pet, so you probably won’t set this up in a macro just yet.

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Hunter Levels 2 to 4

April 5th, 2009

If you have never played WoW before, you may not know about training. It took me several levels to figure out that on every even-numbered level I would be able to go to the Hunter Trainer and learn some new stuff! The spells you learn are not only useful, but necessary as you progress. If you were to simply use the same thing over and over again (Auto Shot and Raptor Strike), as you rose in levels you would find yourself unable to cope with mobs the same level as you.

So it is important — nay, essential –  that you learn these spells at your first opportunity whenever you make it to the next even level. Actually, after level 60 you can learn new spells every level. Sometimes the spells you learn are merely higher “ranked” versions of spells you already know, but they are more powerful and should definitely be learned.

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Leveling , , ,

New Experience

March 26th, 2009

I like to learn and experience new things, but at the same time I am a cautious and conservative person. So it’s handy to have someone around who will cajole me into doing something I never thought I was ready for. We have a player in our guild who claims to be able to get lost in a straight hallway, but by following her we are guaranteed to either come to a tragic death or find something amazing. It is the latter that we have dubbed the “omgwtfawesome!” place.

That’s what we found last night. After a quick run through Heroic Culling of Stratholme, I went to make dinner, and a few of my guildies went to Wintergrasp to try to win it for the Horde. When I logged back on I was immediately jumped on by two of them to join them for 25-man Vault of Archavon, which I had never dreamed I was ready for.

Not only was I ready, I somehow managed to top the DPS chart (actually, on my own Recount I had myself in 3rd, but two others had me at the top, so I choose to believe them :)). As it turns out, Vault of Archavon is pretty much just a DPS race between the Raid and the boss, and with only three trash pulls before getting to him. To be honest, the two tanks have to be good at what they do, and the healers have to be on top of their game since there can be some pretty heavy spike damage, but there really aren’t any tricks to this fight. If you don’t have him down in 5 minutes you’re going to wipe, so this is always a fast fight one way or the other.

Unfortunately, I lost out on the gear drops (2 items that would have been good), but I got my first Emblem of Valor…and that ain’t nothing!

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Another Amazing Trinket!

March 11th, 2009

And this time it is useful! Very useful, indeed!

Monday morning I snuck into Elwynn Forest to see the vendors at Darkmoon Faire in order to turn in my Nobles Deck and receive my Darkmoon Card: Greatness. This lovely little trinket boosts my Agility by 90 on equip, with a chance any time I do damage of boosting it another 300!

This card comes in three other “flavors”, boosting Strength, Agility or Stamina on Equip, but all will boost your top stat of these four by 300 when it procs.

So, how do you get one of these, I hear you asking. Well, you can purchase a Nobles Deck from players, or put together one of them yourself. The deck is assembled by collecting the Ace through Eight of Nobles, and then using one of the cards to form the deck. The cards themselves can be dropped by world mobs or bosses, and can also be created by Inscriptionists (Inscriptors? Scribes?), but they are random when created so it is not wise to trust this method (plus the mats are expensive).

The deck sells for about 9 to 12k on my realm, and the individual cards for a little over 1k each, with some being more expensive than others. I bought mine a card at a time as the deck was expensive compared to the cards.

Next up: Mirror of Truth, as soon as I have enough Emblems!

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