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Tenacity Pets

February 17th, 2009

Tenacity Pets are the type of pets that every new Hunter should start off with, especially if you are new to the game. The reason for this is that they will act as a tank for you, taking all or most of the damage from opposing mobs, and surviving attacks from multiple mobs. This makes questing so much easier, as you don’t have to try to pick off one mob at a time.

Bears and boars are the easiest beasts to tame as they are all over Azeroth. Both of these pets are omnivorous, which comes in handy if you happen to run out of meat to feed your pet. When you get to Stranglethorn you will want to tame a Gorilla — they are my absolute favorite pet to level with.

Like all the Pet Talent Trees, Tenacity comes in 5 Tiers. To be able to pick anything in one of the higher Tiers, you need to have at least 3 Talents picked from the one below it. Also, some of the Talents require other specific Talents to have been picked.  Starting with level 20, your pet is assigned one Talent point every 4 levels that can be “spent” on Talents within this tree.

When picking the talents you need to think about two different things: 1) What is the role that my pet is playing; 2) What are the big Talents in Tier 5 that I will want. For question one, the easy answer is that your Tenacity Pet is tanking, so Armor and Stamina will be the primary focus, along with Threat generation. Talents that help the pet increase damage are secondary, unless they also increase threat.

Here are the Talents available in the tree, and their relative importance:

Tier 1:

Cobra Reflexes (2 Ranks). This Talent increases the speed at which your pet attacks, but reduces the amount of damage per attack. The net benefit is slightly increased damage, which at first seems like a bad idea for a Tenacity pet. But later on when you get other Talents both in your own tree as well as your pet’s, there will be “procs” that will occur from time to time based on your pet’s attacks. The more often your pet attacks, the more often these happen, and this is a good thing. However, you should wait until mid levels before grabbing this one, as it will do little good for you at a lower levels.

Charge (1 Rank). With this Talent your pet is able to charge an enemy and immobilize it for 1 second, and increase his own damage to the enemy on his next attack by 25%. Aside from the extra damage out and reduced damage in, there is another couple of benefits to this Talent. One is that the attacks happen sooner, which makes questing and grinding faster. The second is that it increases the distance between the Hunter and the mob, since the mob does not have time to start running toward the pet as it is on its way to attack. This extra distance can come in handy if the pet can’t hold aggro. I would pick the Talent up as one of the 3 you need to move to the next Tier.

Great Stamina (3 Ranks). Each Rank increases your pet’s total Stamina by 4%for a total of 12% if you get all three ranks. This is definitely one of the Talents you will want to max out as soon as possible, not only for its benefits, but for the follow-up Talent that becomes available.

Natural Armor (2 Ranks). Increases your pet’s Armor by 5% and 10%. This is a must-have, as is the follow up Talent that becomes available. Overall, with purely physical damage, Armor tends to outweigh Stamina in terms of keeping your pet alive, especially in long fights. However, you will encounter many caster mobs who deal damage that cannot be mitigated by armor. That’s why I recommend taking alternate ranks of Natural Armor and Great Stamina until they are both maxed out.

Tier 2

Blood of the Rhino (2 Ranks). This becomes available after you get three ranks in Great Stamina, and is definitely a must-have. Your pet gets a 2% and 4% boost to Stamina, but even better there is a 20% and 40% boost to healing effects. These should be your first to Talents in this tier.

Boar’s Speed (1 Rank). Increases your pet’s speed by 30%. This may not seem like a big thing, but the truth is I always take this as soon as I can. Maybe I am just impatient but I hate seeing my pet move slowly, especially if he is trying to get to a mob that is attacking me. Even if you don’t take it right away, you will want it eventually.

Pet Barding (2 Ranks). This talent increases your pet’s armor by 5% and 10%, and increases his chance to dodge melee attacks by 1% and 2%. This is a nice one to have, but it can wait until you have some higher Tier talents that have greater effect. There is nothing extra that becomes available when you max this out, so get your higher tier Talents first.

Spiked Collar (3 Ranks). This talent increases the damage done by your pet by 3%/6%/9%. This is not where your points should be going, as a Tenacity pet is supposed to hold aggro and absorb damage, not deal it out. I will take all the free extra damage I get, but I will not sacrifice my pet’s ability to stay alive in order to get extra DPS.

Tier 3

Avoidance (3 Ranks). This Talent reduces the amount of damage taken by your pet due to AoE attacks (Area of Effect) by 25%/50%/75%. This Talent can be quite good if you expect to encounter a lot of AoE attacks, but it also unlocks the Tier 5 Talent Last Stand. This is definitely a Talent to consider, unless doing so prevents you from choosing the Tier 5 Talent or Talents of your choice.

Guard Dog (2 Ranks). Increases Threat generated by your pet by 10% and 20%. Also increases its happiness, thereby nearly eliminating the need for feeding if you are in combat frequently. For me, this is one of the two must-have Talents, along with Taunt (which this Talent unlocks). It reduces the chance that you will grab aggro from your pet, making solo play that much easier.

Intervene (1 Rank). This Talent allows your pet to run toward you or a party member and intercept the next melee attack against them. As good as this sounds I have never found it to be necessary, and I have never regretted not having it.  By the time you reach a level where you can grab this there are so many ways to avoid melee (Feign Death, Disengage, Freeze Trap, or even just having the pet attack the mob) that it seems redundant. And since this Talent does not unlock any others I can safely suggest that you leave this one out of the mix.

Lionhearted (2 Ranks). Reduces the Stun and Fear effects duration by 15% and 30%. This is another Talent that I have never chosen, but from time to time I have wished that I had it. When your pet is stunned and you are trying to get him to attack the mob that is attacking you, it can get frustrating. However, I have never died by not having it, and it also does not unlock anything.

Tier 4

Grace of the Mantis (2 Ranks). Reduces the chance your pet with bit hit with a Crit by 2% and 4%. This one depends on whether you expect to get hit by higher level mobs or not, as those lower than you will rarely crit anyway. Better to go with Armor or Stamina that will be better for all or most situations. But it is not a waste, and it unlocks Roar of Sacrifice, and you will need 3 points in Tier 4 before you can get anything in Tier 5, so I usually end up with points in this Talent.

Great Resistance (3 Ranks). Your pet takes 3%/6%/9% less damage from damages of the Frost, Arcane, Fire, Shadow and Nature type. Since you need to choose between this Talent and Grace of the Mantis, you will end up having at least one point in this Talent if you want any in Tier 5. Whether you spend 2 or 3 will depend on whether you expect to farm in areas where you will encounter this type of damage more frequently than melee or ranged. You can always get another pet specifically for this purpose and use all the points in this talent.

Tier 5

Last Stand (1 Rank). Your pet gains 30% of its maximum Health for 20 seconds, after which it is lost. Given that this has a 6 minute cooldown, I would never take it. Also, if you are frequently getting to the point where you need this in order for your pet to survive then you probably are doing something wrong.

Roar of Sacrifice (1 Rank). This Talent allows your pet to absorb 30% of the damage being taken by you or a party member for up to 12 seconds. This sounds useful, but again a Tenacity pet should be used to keep mobs off you in the first place; and in a raid you have healers who take care of damage and would only end up healing the pet instead or as well as. I consider this Talent to be a waste, unless you play so badly that you need it.

Taunt (1 Rank). Your pet taunts the target to attack it. Another must-have in my books for a Tenacity pet. This, along with a Gorilla’s Smack are perfect for holding aggro when farming.

Basics, Pets , ,

Basic Hunter Pet Info

February 15th, 2009

If you are new to the game or have never played a Hunter before, chances are you’ll need a little basic Hunter pet info. Once you reach Level 10 you will be able to tame one of many types of beasts to be your pet. This pet will fight with you and do damage on mobs, as well as take the brunt of most attacks for you. Some of its skills will be invoked automatically, others will need to  be triggered by you.

The single most important thing about choosing a pet is what Talent tree you will choose from: Cunning, Ferocity, or Tenacity. Every beast type is classified as one of these three types. There are also “Exotic” pets, but these are just special kinds of beasts available to Beast Master Hunters, but all of them still fall into one of the three types.

Deciding with type of pet you get will depend on how you want to play. In fact, you can tame more than one pet, and keep all but one in the stables that you find near most Inns. That way you can switch pets depending on what you are doing.

Most Hunters will pick Tenacity pets to begin with, as these types of pets will keep aggro and withstand a lot of damage. This makes them great to use as tanks when soloing, whether you are questing, grinding or farming. Gorillas are a very popular choice, as are bears turtles and boars. Personally I use a gorilla for farming.

Ferocity pets are the opposite: they will deal out  large amounts of damage but not hold aggro or withstand damage as well as Tenacity pets. These are the best choice for raids, since neither the Hunter nor the pet are expected to take a lot of direct damage under most circumstances. Cats are the most common choice for Ferocity, but wolves and raptors are also popular. Core Hounds make an interesting choice for an exotic Ferocity pet, but the consensus seems to be that they do not deal as much damage as regular ferocity pets do.

Cunning is a hybrid type of Talent tree, and these pets are in between for both damage dealt and damage taken. In addition, they have available to them some talents that make them pretty useful under certain circumstances. I don’t know many Hunters who use them, but as I understand it they can be useful in PvP or raids, and workable in solo play. Most Cunning pets are of the winged variety (birds, bats, winged serpents) plus spiders and ravagers.

Once you have a pet, you will need to take care of it. That means feeding it to keep it happy, so knowing what kind of food it eats is critical. Keeping the pet happy is important, as it increases the amount of damage it will do when fighting.

Leveling the pet is simple, as it will gain xp from kills just as you do. Also, if you tame a pet that is well below your level, it will automatically be “leveled” up to 5 levels below yours. Skills and ranks of skills (not the same thing as Talents) are automatically learned as the pet levels, so you don’t need to do a thing about that anymore. In previous versions you would have to tame a pet that “knew” that skill, use it until you “learned” it, then get your main pet back out so it could “learn” it from you. Now new skills and new ranks of skills are based entirely on what level your pet is.

Talents are chosen from the pet’s Talent tree, much as your own Talents are chosen from yours. The pet Talent tree is limited in comparison, so there won’t be many Talents left out, but you do want to be careful and pick the ones that enhance the role of your pet as much as possible. Talent points are given to the pet for every 4 levels starting at Level 20. Also, Beast Master Hunters have an option that gives them an extra Talent point for their pets.

The last thing I will mention on this post is that the specific animal you tame will not affect any of its stats: any type of cat that you tame will end up with the same stats, even if it is one the “elite” mobs. The only thing that will be affected is the look of the pet.

Basics, Pets , , ,

Hunter Aspect Macro

February 13th, 2009

For me, the best Hunter Aspect macro is a simple one. I don’t need fancy options to determine things based on whether I am in combat or anything like that, I just need to switch back and forth between two aspects: Viper and Dragonhawk.

Aspect of the Viper becomes available at Level 20, and its purpose it to help you regenerate Mana quickly, especially during battle. As useful as this is, it does have a cost, which is to reduce your damage by 50%. While this loss in damage can be minimized it cannot be eliminated, so you really don’t want to stay in Viper for very long. As soon as your Mana is full you want to switch to either Aspect of the Hawk or Aspect of the Dragonhawk.

If you are not familiar with Dragonhawk, it is a newer aspect that combines Aspects of Hawk and Monkey, giving you the ranged power of the one plus the dodge bonus of the other. It is available at Level 75, so if you are not there yet, simply replace the word “Dragonhawk” with “Hawk” in the macro given below, and bear in mind that you will need to switch to Monkey in some other manner (I will give a suggestion below).

The macro I use to switch quickly between the two aspects is this:

#showtooltip Aspect of the Dragonhawk
/castsequence Aspect of the Dragonhawk, Aspect of the Viper

What this macro does is set up a rotation with no reset, so I am always casting one after the other. The only downside to this macro is that after I log in, if I am already in Dragonhawk, then running this macro just turns it off. That is because the spell is actually a toggle, meaning if the aspect is on before the spell is cast, then the spell will turn it off. I have not played with putting a “!” in front of it as I have seen done with Auto shot, because it is simple enough to just run the macro twice to get the aspect that I want.

If you want to add another line to cast Aspect of the Monkey (assuming you don’t have Dragonhawk yet), you can try this:

/cast [button:2] Aspect of the Monkey

If you add that to the above macro it should let you cast Aspect of the Monkey if you are right clicking on the button. If it fails due to a cooldown, then move the line above the second one and it should work fine. I haven’t tried this myself, as I preferred to deal with melee situations in whatever way seemed appropriate, such as trapping, kiting, feigning. Some situations do not warrant switching aspects, and I like to improvise rather than have preset strategies. Sometimes even Volley is a better option, especially if you are surrounded by lots of weak mobs. In that case you would not want to switch away from Hawk or Dragonhawk as that would reduce your Attack Power.

Basics, Macros , , ,

Pet Care Macro

February 12th, 2009

A Pet Care macro can save you a bunch of time dealing with various pet care activities, such as healing, feeding, rezzing, summoning, etc. I deal with some of these with single buttons, but there is a nice macro that you can start with and tweak as you see fit that will let you do any of the above with one button. Not only is it convenient to reduce the total number of buttons on your action bars, but it also serves as an example of some other options that you can use in macros.

I am going to do the reverse of what I normally do, and display the entire macro, and then explain each line afterwards.

#showtooltip Mend Pet
/cast [nopet, modifier:ctrl] Tame Beast
/cast [combat] Heart of the Phoenix
/cast [nopet] Call Pet; [target=pet,dead] Revive Pet
/castsequence [pet,nomodifier,button:1] reset=15 Mend Pet, null
/cast [button:2] Dismiss Pet

So there are a few things in this macro that we did not see in any of the others. The first line is the usual one where we choose what the button is going to look like. In this example I have chosen to make it look like the Mend Pet button. Keeping the button looking familiar is important, because you may end up looking for this button in the middle of a fight and it will be easier to find.

Line 2 is one that I remove from my macro simply because I rarely ever tame beasts. I think on my current main, which is now 80, I only used Tame Beast twice. Anyway, this particular line will only work on the conditions specified, which are “nopet”, and “modifier:ctrl”. This means that you don’t have a pet currently controlled (that much is obvious), and that you are hitting the Control key (Ctrl) on your keyboard at the same time as you click on the macro button. I find doing that a little awkward, especially since some of my action bar buttons are keybound with some ctrl+letter combos. However, if normally click on a button rather than using keybinds, this will work for you.

The third line is my favorite, and it has saved me numerous times. Once you have enough Talent points spent in the Ferocity tree you can get Heart of the Phoenix, which is an instant rez on your pet with full health and focus. It has a ten minute cooldown, so you are likely only get to use it once in any battle unless you are on a particularly tough Boss fight. This line will only work if you are in combat, but that makes sense as you would rather use the normal Revive Pet if you are out of combat since time is not a factor then.

The fourth line has two possible actions. You will attempt first to Call Pet if you currently don’t have your pet out (such as when you dismissed him or lost control due to distance); or you will cast Revive Pet if your pet is dead. Oftentimes in the heat of the battle I don’t know whether I died first or my pet did. This will cast the appropriate spell afterwards based on whether the pet is dead or not. Convenient.

Line 5 is rather clever, as it prevents you from wasting Mana when casting Mend Pet. If you click the button with a normal click (Left click, or Button 1) you will cast Mend Pet, but only if you have not done so already in the previous 15 seconds, otherwise it does nothing (null). For myself, I usually remove this line because I use keybinds, and because I want to control when I cast the Mend Pet, even if I “waste” Mana. Sometimes it is more important to me to have the Mend start at the beginning of an AOE attack by a boss, or if a healer goes down and I am trying to keep my pet up at all costs. If that happens I usually switch to Aspect of Viper anyway to keep my threat down and Mana up.

The last line is one that every Hunter should know how to do in a Raid. There are times when you simply cannot have a pet around, either because of aggro or chain attacks, and you need a way to dismiss your pet quickly so the group does not have to wait for you to fumble through your spells. This line will dismiss your pet if you Right-click on the button. Even though I prefer to keybind mymacros I leave this line in, because I know I won’t accidentally dismiss my pet by keyboard strokes.

So pick and choose which lines you want to keep, or play with the modifiers if you prefer different click or key options. If you have different ideas about what the macro should look like, please let me know in comments.

Basics, Macros , , ,

Misdirection Macro

February 10th, 2009

As soon as you reach level 70, you absolutely need to get the Misdirection spell and make a Misdirection macro. If you don’t, you are wasting a terrific opportunity in both raiding and soloing.

Normally when you are shooting at a mob, you are creating Threat against that mob as well as on any other unfriendly mobs that are nearby in the fight. What Misdirection does is move that threat to someone else in your party of your choosing, which would normally be your tank or your pet. (If you accidentally Misdirect onto your Healer, you won’t get invited back, believe me).

The “natural” way to cast misdirect is to target the party member you want to Misdirect to, cast the Misdirection spell, and then the threat from your next three shots will go to that party member. The trouble with this, and the reason that many otherwise good Hunters don’t use Misdirection, is that it is awkward to use this way. Not only do you have to find and click on your party member of choice, but you then have to find your actual target and get the shots off in a timely manner.

A Misdirection macro takes care of that for you by specifying your target under different circumstances so you won’t have to fumble around looking for the person to Misdirect to. The premise of this macro is that you will have one of two conditions. The first condition is that you are in a party, and one of the party members is a Tank, and that this is the only person on whom you will cast Misdirection. The second condition is that you are soloing and you will want to default your Misdirection to your pet. We will start creating the macro based on the first condition, and then add some options to it.

#showtooltip Misdirection
/cast [target=focus] Misdirection

The first line is our standard button icon selector. The second casts the Misdirection spell on whoever your “focus” is. A focus is a special target that you set up ahead of time. When you are in a party you will normally see the frames showing the other members of your party. You can right-click on one of these and choose the option “focus”. This will create another frame which is basically a copy of the party member frame but without some of the details. You can move this frame to somewhere less intrusive; and if you cannot move it, then right-click and choose the Unlock option and try again.

As long as you have a focus frame, the above macro will cast Misdirection on whoever is in that focus frame, and it could be a party member or your pet. If you have no focus frame then the macro will fail. Bear in mind that you will lose your focus under certain circumstances, such as death and mounting, so you will need to reset your focus. Yes, you could create a macro for that, but right-clicking is not much harder than clicking a macro button, so I don’t bother.

So how do we deal with the situations where you don’t have a focus, and simply want to cast Misdirection on your pet? Do you need a separate macro for that? Absolutely not. First, we are going to add some “conditions” to the second line of the macro:

/cast [target=focus,exists,nodead] Misdirection

By adding “exists” and “nodead” we are saying that we want to cast Misdirection on our current focus, but only if we have a focus, and only if the party member that is in focus is not dead; otherwise don’t attempt to cast it. Now we need to say what we want to happen if one of those things is not true.

/cast [target=focus,exists,nodead] Misdirection; [target=pet] Misdirection

The semicolon (;) acts as a sort of “else” statement. In fact, programmers will recognize this as a sort of “if…else” statement, with the conditions and parameters contained together in the square brackets. With this macro, if you have no focus, or your focus is dead, then you will end up casting Misdirection on your pet. This works well for soloing, because you don’t need to keep resetting your focus. However, there is a little more that we can add to prevent error messages from being displayed by adding conditions to the second part as well.

/cast [target=focus,exists,nodead] Misdirection; [target=pet,exists,nodead] Misdirection

Now the same conditions apply, and if you have no pet out, or your pet is dead, then the Misdirection won’t be cast at all (assuming the first conditions fail as well). So here is the final Misdirection macro:

#showtooltip Misdirection
/cast [target=focus,exists,nodead] Misdirection; [target=pet,exists,nodead] Misdirection

Be ready to use this on demand in raid, and use it to save your skin when soloing; it is the best way to ensure you can use maximum fire power and still not pull aggro onto yourself. Even better, it can help a tank keep enough threat so no one else in the group can pull aggro off them either.

Basics, Macros , , ,

Target and Assist Macros

February 9th, 2009

As a Hunter you will need to use Target and Assist Macros frequently. During quests and raids you will be doing massive damage (hopefully), but this will also create threat against whatever you are shooting at, plus its neighbors. For this reason you will want to be attacking the same thing either your tank or your pet is attacking (your pet IS your tank when you are soloing) so you are less likely to exceed their threat and pull aggro. You can do this with an Assist macro.

Other times you will need to attack specific mobs within a large group before attacking anything else, even though the tank is occupied with something else. This is most often going to be a Boss fight, where the tank is dealing with the boss and your job is to burn down the “adds.” Sometimes these adds pose a serious short term threat and have to be killed immediately so you can avoid a wipe. These mobs can be hard to pick out in the middle of a fight with a lot of teammates and mobs, but you can find them quickly with a Target macro.

To make an Assist macro, you just need to know the name of the character you will want to assist. This is normally the tank, but on occasion you may want to follow another DPS character who is familiar with which mobs need to be taken down in which order. You can also use an Assist macro on your pet, which is useful for grinding, farming and solo questing.

Let us assume the name of the player you are assisting is called “Thebigtank”. The following macro will change your target to the same mob that he is targeting:

/Assist Thebigtank

It’s that simple. Just drag the button to your action bar and keybind it. Whenever you hit this button you will switch target to the same one as Thebigtank is targeting. A word of warning though: the person you are assisting could be tabbing through a bunch of mobs to see who he should concentrate on. This might include some mobs that are not currently involved in the fight, so do NOT start shooting or attacking with your pet until you KNOW that this target is actively engaged by the tank. You will see this by looking at the debuffs on the Target icon, most likely at the top of your screen. If you start shooting too early, you will likely pull a bunch of unwanted aggro, causing a wipe. It is moments like this that lead to the popular term “Huntard”. Don’t be one.

One more point about Assist macros: you do not have to use the entire name of the character to assist. You could just as easily have a macro with the line “/Assist Thebig”, and as long as there were no other friendly targets with names that begin with “Thebig” you would be perfectly safe. However, if there was a party member with the name “Thebigcow” you might end up assisting the wrong player.

Targeting specific mobs works in a similar manner. Suppose you wanted to be able to target Chaotic Rifts in Nexus in a particular boss fight. You simply need a macro like this:

/Target Chaotic Rift

When you get visual indication that one of these mobs is being created, you simply run the macro (again, it should be on a keybound button on one of your action bars) and you will target a mob with that name, providing it is in range and in a targetable direction (not behind or too much to one side; I am not sure of the specifics, so if anyone knows, please comment). If it is safe to do so, you can send in the pet and/or let loose with the fire power.

The same short cut applies here, as well. You could have a macro with “/Target Chaotic”, and as long as there is nothing else with a name beginning with “Chaotic” you will be fine.

With these macros, it is a good idea to have one or two of each of these, in case you need to have multiple options. Be ready to make quick edits between bosses, too (or between quests) as your desired targets might change for these.

Basics, Macros , , ,

Hunter’s Shot Rotation Macro

February 9th, 2009

In my previous post I showed you how to create a macro that would mark your unfriendly target with a Hunter’s Mark, attempt to use all your special spells and trinkets that were not on a cooldown, and send your pet in for attack.

What was not included in that macro was any shots, and this was deliberate. As I explained, you may not want to shoot right away after marking and sending the pet in. Instead, you might want to wait until your pet generates enough threat that you won’t pull aggro; or you might want to lay down some traps or cast Misdirect, or simply wait to see what happens before deciding what to do.

But at some point you are going to want to start shooting, and it would be nice to have a macro that will do the exact shots you want to in their proper order. This macro will help with that.

Read more…

Basics, Macros, Uncategorized , , ,

Your First Useful Hunter Macro

February 9th, 2009

If you read my last post, you will know that I gave you a description of how to create a macro to make your character sit down.

Big deal.

After all, what you really want to do is send your pet in to make a kill, and follow it up with some massive fire power. Well, this next macro is going to help you automate that as much as possible. Some of what I will show you may be above your character level. That’s OK, because you can always remove the lines that don’t apply to you. Or, you can leave them in, but turn off your error warnings in your interface (more on that in another post).

Once you reach Level 6, you can use the Hunter’s Mark, but for the purposes of this macro I am going to assume that you are at least Level 10 and have a pet. If not, then there is not much sense in automating your attack with a macro. So, open up your macro interface by typing “/macro”, and create a new Macro, naming it “Send In The Pet”, or anything else that makes sense to you. Make sure to use the button that has a question mark on it.

The first line to enter into the macro is:

#showtooltip Hunter’s Mark

It is very important to get all the spelling, punctuation, capitals and spaces correct. What this line does is change whatever button you assign this macro to into a Hunter’s Mark button, only with the first few letters of the name of your macro on it. Even better is to make sure the button is keybound, which means that the button will be activated by a specified key on the keyboard.

The next line to add is:

/cast Hunter’s Mark

You could add some “qualifiers” here to only cast Hunter’s Mark if your current target is an enemy and is not dead, but since nothing else in this macro ought to work if those things are not true then it hardly matters. Again, turning off the error messages will prevent distractions when you happen to accidentally run the macro when you have a friendly target or no target at all. Of course, the purpose of this line is to actually cast the Hunter’s Mark on your target, and that is exactly what this macro would do if you left it as is.

But simply creating a macro to do what the spell would do anyway if you just moved it to your action bar is hardly worthwhile. So we add another line:

/cast Rapid Fire

Rapid Fire is available when you reach Level 26, and it increases the speed at which you can fire. The faster you can fire the more damage you can do, so you should be using this as much as possible. By adding this to your macro you are at least attempting to cast it every time you run this macro. If the cooldown is not up, then there will be an error which may or may not be displayed depending on whether you have error displays turned on in your interface.

Now you want to add the spells that are specific to your Talent Tree and race. For instance, Beast Master Hunters can get Bestial Wrath once they have 31 talent points in the BM tree. Add the Beast Within talent, and this becomes a potent attack combination. Here is how it looks:

/cast Bestial Wrath

So this macro stuff isn’t looking that hard after all, is it? Again, since this spell has a cool down, it will only take effect if it is available. But it should be used at every opportunity if you have it, and stuffing it into this macro is the simplest way of making sure you do.

You can add any race-specific spells or other Talent Tree spells you might have as well; just make sure to get the spelling exactly correct!

Next we look at Trinkets. If you don’t have them yet, don’t worry about it, but you will eventually get some. They fit into two slots on your character, and normally have both an Equip and Use buff. The Equip buff is effective whenever you are “wearing” the Trinket, but to “Use” it you must actively do so. You can right click on it in your Character screen (hardly effective during combat); or you can drag the Trinket to a button and activate it from the button whenever you remember (which will be at the end of some battle, trust me); or you can activate it from within the macro, like this:

/use 13
/use 14

If you have never seen this before, then it may look a bit odd. If you have made a macro that uses Trinkets before then you will know that you can use a line like “/use Fancy Trinket”, where Fancy Trinket is the name of the Trinket. But Blizzard in their infinite wisdom have allowed us to simply refer to the slot number where the Trinkets go, which are 13 and 14. This means you don’t need to twiddle with your macro whenever you make an upgrade; plus it prevents spelling mistakes.

So far we have changed the way the button looks, cast a Hunter’s Mark on our target, cast any Talent or race specific spells plus Rapid Fire, and activated our trinkets. But nothing has been attacked! The next line will change all that:

/petattack

Now your pet will lunge, prowl, slither, fly, charge or dash to the target and start attacking in whatever manner it deems appropriate. At this point it is your job to follow up with a barrage of bullets or arrows to take down the target as fast as possible, taking advantage of all the buffs that may have been put on you from the previous lines in the macro.

But this does not mean you should add any shooting commands to this macro. In fact, I believe you should not. This macro does plenty of things which ought to be done at the beginning of your attack anyway. But shooting may not necessarily be your next step. Sometimes you may want to wait until your pet gets enough threat that you can fire away without worry of pulling aggro. Or you may want to cast Misdirection (available at Level 70), lay a trap or do something else.

Anyway, there will be macros to handle each of those things, but you will need a moment to decide what to do next, and then you can do it.

So here is the macro as I wrote it in complete, and it is very close to what I actually use:

#showtooltip Hunter’s Mark /cast Hunter’s Mark
/cast Rapid Fire
/cast Bestial Wrath
/use 13
/use 14
/petattack

Again, you can add lines that are specific to your Talent Trees and race, and remove those that you don’t have, or don’t have yet. But the important thing to remember is that you have some spells and items that can be used from time to time, and it is important to use them whenever possible. They will help you when grinding, questing, raiding or running Battlegrounds. Using a macro like this one will help you make sure you don’t miss any opportunities.

Be sure to put this macro on one of your action bars, and keybind it. When you activate it, make sure to “spam” it by hitting it several times. That way you can be certain that everything that can be done will be done, as cooldowns can sometimes interfere with certain spells and trinkets. Also, you want to use this method of attacking almost all the time; the only time you should attack differently is if there is a reason for your pet not to attack, or if you don’t want to waste your cooldowns just before an upcoming Boss.

In the next post we will talk about shooting macros, which will help you with your shot rotation.

Basics, Macros , , , ,

How to Make Macros in WoW

February 8th, 2009

If you are not sure how to make macros in WoW, then this series of articles will teach you how, and give you a few sample macros that you can use.

First of all, a macro is simple a list of commands, all of which could also be typed in chat. For instance, if you wanted your character to sit, you could type “/sit” in chat, and instead of your character saying “/sit”, it will actually sit. There are many other such commands that behave this way, such as emotes, “/logout”, etc.

Macros give you an opportunity to store a few commands and run them all at once at the push of a button, or press of a key. But they are more than just a stored list of commands; macros can also use “conditions” to decide which commands to actually run, as well as sequences, random selection, and even termination of the macro under various conditions.

Also, macros will not automate the game for you. You still need to know when to run the macro, and it will not cause itself to run automatically under specified conditions. You will always need to run a macro by assigning it to a button and either clicking that button or pressing the key on your keyboard that is bound to that button.

Lastly, you cannot “chain” your macros; in other words you cannot use one macro to call another. However, Blizzard has relaxed some restrictions on the number of different commands you can use, so your macros can be relatively complex.

So, to create a macro you simply type “/macro” and hit Enter, and the macro screen will be displayed. If you have not made any macros yet you will see the default macro that Blizzard includes. Also, there are two tabs at the top, one for your currently selected character, and another for all characters (I believe this is for all characters on your current realm, and not your account, but I may be wrong).

On each of these tabs you will see (if they are there) buttons for each macro that is part of that tab’s collection of macros. If you click on one of the buttons you will see the text of that macro in the bottom of the macro screen. It is here where you will enter the text of your first macro.

Rather than edit one of the pre-made macros, you can create new ones. You can start this by pressing the button that says “New” (you probably guessed that). A new screen will pop up that prompts you to enter a name for the macro and to select a button that you will use to display on your action bar. Once you have done these, click the button to accept your choices and the New Macro screen will close, leaving you with the main macro window displaying your new, empty macro with its button.

To enter the text of your macro, just type in the bottom section. Each command you enter should be separated by a “/”, but I also find it easier to work with one command per line. The game will not care either way if the commands are on separate lines, but it makes it easier to tweak them later on.

So, now you can enter a command that you would normally type in chat. For instance, you could enter “/sit”. You do not need to save what you are typing, as the game does this for you on the fly. When you are done entering your text, simply click and drag the button for the macro (displayed at the top left) to a spot on your action bar, and then  exit the macro screen.

Now to test your macro. Make sure your character is standing, then press the button where you dragged your macro button to. You character should now sit.

If that worked for you, then you have created your first macro! A useless one, of course, but it works for demonstration purposes.

If your macro did not work, then check the following:

  • Does the button you assigned to your macro show the name or part of the name of the macro? Is it the same button picture? If not, then you did not actually manage to assign the macro to the button. Open the macro screen, and find your macro and click and drag it to the button on your action bar, and make sure it “sticks”. You may have another button already there, in which case you will need to “release” that one by clicking on somewhere inactive on the screen.
  • Check the text of your macro. Does it have a slash in front of the “sit”? If not, then it will not be interpreted as a command. Make sure it says “/sit”.
  • Did you enter the command under the new macro, or did it get entered in one of the pre-existing macros? Or did you drag the wrong macro to your action bar?

That’s all there is to creating macros. My next few posts will deal with some of the commonly used macros for Hunters.

Basics, Macros , ,

How to Install Add Ons in Warcraft

February 4th, 2009

If you don’t know how to install add ons in Warcraft, this post will explain how, at least for Windows users who know a little bit about the file system. Later posts will talk about specific add ons that are good for Hunters or good for WoW players in general.

To install an add on, you first need to download it. Presumably you have read about the add on, or some other player has told you about it. You then go looking for it with Google or maybe you were given a URL for it. Either way, there should be a option that will let you download the files to install the add on. But before you download, check the following:

  1. Is the version of the add on that you want to install compatible with the current version of WoW? You can usually be safely a patch or two behind, but not major patches. For instance, an add on that is made for version 2.x will not work with 3.0.8, but one that was made for 3.0.2 might.
  2. Do you trust this source? Have you heard about lots of other players using it, or is this some secret new add on that your friend told you about and no one else knows about? Does your friend have a sick sense of humor? Perhaps you should wait before installing this one, because there is no guarantee that what you are downloading is what it says it is. Only download reputable add ons.
  3. Does it use a lot of memory, and can your computer handle it? Most add on sites will tell you whether it is “light” or not. Too many “heavy” add ons will slow down the game unless you have lots of RAM and a good video card (lousy video cards rely partly on RAM to make up for their lousiness).
  4. Is there documentation for this add on? If not, then either it cannot be configured (reasonable for simple add ons), or the programmer couldn’t be bothered. The documentation does not have to be elaborate; it can even be just a list of simple instructions on the Web site you downloaded from. Either way, make sure you read it; and if there isn’t any, think twice before downloading.

When you download the file you will likely be given an opportunity to pick the location you want to store the download in. I recommend the desktop because it is easy to find the file afterwards, but if you have a favorite location that you can find easily then that will work just fine.

The file that you download will be a compressed (zipped) file, so you will need a program to extract it. Windows computers with Operating Systems  of XP or later have built-in options to compress or extract files, but you may also have some other programs available such as WinZip or WinRAR. Normally you just need to right-click on the zipped file (it might be called a “compressed folder”) to see what your extracting options are.

I will assume that you will be able to figure out how to extract the file; if you cannot then look for some tips either in the help file or on line as there are too many different variations for me to cover here, but it really should be obvious. What you really need to know is where to extract to.

To know this, you must know the location of your World of Warcraft program. The default location in most computers is “c:\Program Files\World of Warcraft”, but it might be different on your computer. If you are not sure, then you can try the following:

Right-click on the icon you use to start WoW, and choose Properties. You should see a box labeled “Target” that will tell you the folder the program is in, plus the program name itself. Everything after the last “\” is the program name; what is left is the folder location.

Inside this same folder is another folder called “Interface”, and within that one is another called “AddOns”. This is where the AddOns go (hence the name!) Even if you have never installed any add ons you will still see some because Blizzard uses some of their own add ons to run certain parts of their software. This is in part because not all software needs to be loaded all the time, such as the Auction House interface.

You will need to extract the downloaded file to this folder. The zipped file you downloaded should contain only folders itself, and it (or they) should be named the same as the add on or add on components; if you see other files then you should not install it.

Once you have installed the add on folder to the right location, you now need to verify whether it is turned on. After you launch WoW and sign in with your account info, you will see the character screen for whichever server you last played on. At the bottom left there will be a button labeled “Addons”. Click this, and you will see a list of add ons that are installed and what their current status is. The status can be changed for one character, or globally for all characters on this server.

There are four reasons why an add on might not be loaded when you start playing on a character:

  1. You have not selected the add on for this character or this server.
  2. WoW has determined that this add on is Incompatible, which is usually due to being so out of date that it does not meet the interface requirements.
  3. The add on is only slightly out of date, and you have not selected the option to “load out of date add ons”. This sometimes gets de-selected after patches.
  4. The add on is “dependent” on another add on, and that add on is not loaded for one of the above reasons. If an add on cannot load, then none of the add ons that are dependent on it can.

As for using the add on in game, you need to check the documentation for the add on you downloaded. You did read the documentation…didn’t you?

Basics , , ,