The role of a Hunter in any group situation is to do as much damage as possible. It makes sense, therefore, that in this situation you would want to have a pet that can do as much damage as possible as well. Pets in the Ferocity tree are exactly what you need for this situation.
Cats, Wolves, and Raptors are the most common beasts picked for their Ferocity. Core Hounds and Devilsaurs are examples of exotic Ferocity pets.
Not only do Ferocity pets have the ability to do extra damage, but they also have some interesting talents that help them stay alive. This is important; after all, how can your pet do extra DPS when it is dead? However, it is vital that you do not pick too many talents that focus on defensive aspects for your pet. Remember that your job is to do damage, and all the talents that you choose for your Ferocity pet should aim towards that goal.
Tier 1
Cobra Reflexes (2 Ranks). this talent will increase your pet attacks feet by 15% and 30%. However, each attack will do less damage. The important effect here is that your pet attacks more frequently, and thus has more chance to proc certain skills. Ferocious Inspiration is one such proc that can help your group do a lot more damage. A must-have.
Dash or Dive (1 Rank). Increases your pet’s speed by 80% for 16 seconds. the faster your pet can get to an enemy, the faster it can do damage. This is a must have talent.
Great Stamina (3 Ranks). Increases your pet’s total stamina by 4%, 8%, and 12%. This is not what I would focus on for a ferocity pet. However, you may find that you need to put one or two talent points here, eventually.
Natural armor (2 Ranks). Increases your pet’s armor by 5% and 10%. Again, this is not the best talent for a ferocity pet to health, but if your pet is dying frequently, you may need to pick one talent in this or in Great Stamina.
Tier 2
Bloodthirsty (2 Ranks). Your pet’s attacks have a 10% and a 20% chance to increase its happiness by 5% and heal its total health by 5%. Obviously the healing is important, because your pet will stay alive longer; but the happiness is important too, as it will do 25% more damage than normal when it is happy.
Boar’s speed (1 Rank). Your pet’s movement speed is increased by 30%. This is a permanent increase, as opposed to the temporary increase in Dash or Dive. Once again, moving faster means it can get to the enemy faster, and thus do more damage.
Improved Cower (2 Ranks). When your pet cowers, it will also decrease the damage against it by 10% and 20%. If you find that your pet is getting aggro frequently, you may want to take one or two points in this talent. This would be applicable only in a group situation, where the tank is supposed to hold aggro. It is not a good talent to have when you are playing solo, because you want your pet to keep aggro as much as possible.
Spiked collar (3 Ranks). Your pet’s damage is increased by 3%, 6%, and 9%. Anything that increases damage is good, so you should grab as many points as you can here.
Tier 3
Avoidance (3 Ranks). The amount of damage that your pet takes from area of effect spells is decreased by 25%, 50%, and 75%. This is not especially useful for Ferocity pets, unless this is a specialty pet being used just for mobs that specialize in AoE damage.
Charge or Swoop (1 Rank). When your pet charges an enemy or swoops at it, it will increase its attack power by 25% on its next attack, as well as immobilize the enemy. This is a good one to have.
Lionhearted (2 ranks). Stun and fear effects are reduced by 15% and 30%. Again, this talent is a little bit questionable for ferocity pets. Unless you are fighting mobs that fear or stun frequently, this will be of little use to you. (However, if your pet is feared or stunned, it cannot do any damage.) Also, this talent does not lead to any Tier 4 or Tier 5 talents, so I never bother to get this talent.
Tier 4
Great Resistance (3 ranks). Damage to your pet by Arcane, Fire, Frost, Shadow, and Nature are reduced by 3%, 6%, and 9%. Since this does not focus on doing damage, and does not lead to any other talents, this is not worth having.
Heart of the Phoenix (1 rank). Allows you to instantly rez your pet after it dies in battle, with full health and focus. This is an absolute must-have talent for a Ferocity pet. Grab this as soon as you can. It has saved my life more time than I can count.
Spiders Bite (3 ranks). Your pet’s attacks have a 3%, 6%, and 9% extra critical strike chance. Since so many other skills and spells are invoked by critical strikes, it makes sense to get all three ranks of this talent.
Tier 5
Call of the Wild (1 rank). Your pet roars, thereby increasing both ranged attack and melee attack power for all members of your party that are within 40 yards by 10% for 20 seconds. This sounds like a lot of extra damage, but there is a five minute cool down, and it does not affect spell damage. That being said, extra damage is extra damage. You may want this one.
Lick your Wounds (1 rank). Your pet is healed for 100% of its health, channeled over 5 seconds. Again, this sounds useful. But in a group situation, it is the healer’s responsibility under normal circumstances to keep everyone healed. And since you would already have Heart of the Phoenix, you should not need this extra healing as well.
Rabid (1 rank). Your pet increases its attack power by 5%, with a 50% chance of increasing attack power by an additional 5%, stacking up to five times. This lasts for 20 seconds and has a 45 second cooldown. It is difficult to stack this five times and thereby get 25% extra damage, and it requires three points in the avoidance talent. But again, extra damage is extra damage, and this may well be worth having. It usually comes down to either this or Call of the Wild.
Basics, Pets
Basics, Hunter, Pets, Warcraft
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