Archive

Author Archive

My New Wings!

February 23rd, 2009

For the last few weeks I have been doing a lot of farming. I mean a lot. I have been hanging out near Dun Niffelem in order to farm the elementals there. Not only do they drop Crystallized Fire, but also the Relics of Ulduar. At the same time I would do my daily quests, all of which would end up netting me about 400 gold per session including vendor trash.

My goal was to be able to buy all the cards for the Nobles Deck. During the Darkmoon Faire I would then trade this in to get the Greatness Card. All told, this should cost approximately 12,000 gold.

However, last week I made the tough decision to put this off and work instead towards getting my epic flyer. Since this costs over 5000 gold, this would put off getting my Nobles Deck for quite some time.

Or so I thought.

As it turns out, getting my epic flyer was the best decision I could have made. This is my first epic flyer on this server, and it has been almost a year since I used one an old toon on another server. I had forgotten how easy mining becomes when you can actually move at a reasonable pace. 280% speed increase is a lot better than 60%, and just yesterday after picking up my flyer I was able to farm and make another 1200 gold. Now with any luck I should be able to finish my deck before the next Faire.

So if you have a gathering profession, and you are questioning whether or not to spend the money on your epic flyer, let me assure you that it is a purchase well worth making.

Uncategorized , ,

Guild Craft Fair

February 22nd, 2009

One of my guild mates had a really good idea recently, which was to hold a guild craft fair. The idea behind this is for everyone to bring their mats, and to have those members in the guild who have crafting professions to make things out of these mats. We hope to achieve a number of good things out of this:

First, we will be getting rid of a ton of mats from our guild vault. Recently it has been getting full, and no one seems to want to use any of the lower level stuff that has been clogging our tabs.

Second, many people should get some easy skill ups. Having high level crafting professions within your guild is always a helpful thing.

Third, many members will be able to get a lot of little buffs, enchantments, food, and potions that they otherwise would not bother trying to get. Some of our members have been going on raids with us without being properly buffed or gear enchanted. Some players are reluctant to purchase enchantments for equipment that is likely to be replaced soon. However, free enchantments that will help even a little bit should never be turned down.

We have scheduled the craft fair for next Thursday, and we anticipate a large number of members showing up. There are a number of husband and wife teams within our guild some of whom may not be able to bring both players, but the spouses who are going to be there have agreed to bring the other characters at some point in order to make sure that everybody can get full benefit. Personally, I am really looking forward to this because I expect a number of players will get some great skill ups and be able to create things that they were not able to before. Even though I only have gathering professions, I will still be attending if only to help out other members in our guild. It is my philosophy that anything that makes even one player in our guild better, makes the entire guild better. And having a better guild makes it better for me!

After all, it’s all about me!

Guild , ,

Ferocity Pets

February 20th, 2009

The role of a Hunter in any group situation is to do as much damage as possible. It makes sense, therefore, that in this situation you would want to have a pet that can do as much damage as possible as well. Pets in the Ferocity tree are exactly what you need for this situation.

Cats, Wolves, and Raptors are the most common beasts picked for their Ferocity. Core Hounds and Devilsaurs are examples of exotic Ferocity pets.

Not only do Ferocity pets have the ability to do extra damage, but they also have some interesting talents that help them stay alive. This is important; after all, how can your pet do extra DPS when it is dead? However, it is vital that you do not pick too many talents that focus on defensive aspects for your pet. Remember that your job is to do damage, and all the talents that you choose for your Ferocity pet should aim towards that goal.

Tier 1

Cobra Reflexes (2 Ranks). this talent will increase your pet attacks feet by 15% and 30%. However, each attack will do less damage. The important effect here is that your pet attacks more frequently, and thus has more chance to proc certain skills. Ferocious Inspiration is one such proc that can help your group do a lot more damage. A must-have.

Dash or Dive (1 Rank). Increases your pet’s speed by 80% for 16 seconds. the faster your pet can get to an enemy, the faster it can do damage. This is a must have talent.

Great Stamina (3 Ranks). Increases your pet’s total stamina by 4%, 8%, and 12%. This is not what I would focus on for a ferocity pet. However, you may find that you need to put one or two talent points here, eventually.

Natural armor (2 Ranks). Increases your pet’s armor by 5% and 10%. Again, this is not the best talent for a ferocity pet to health, but if your pet is dying frequently, you may need to pick one talent in this or in Great Stamina.

Tier 2

Bloodthirsty (2 Ranks). Your pet’s attacks have a 10% and a 20% chance to increase its happiness by 5% and heal its total health by 5%. Obviously the healing is important, because your pet will stay alive longer; but the happiness is important too, as it will do 25% more damage than normal when it is happy.

Boar’s speed (1 Rank). Your pet’s movement speed is increased by 30%. This is a permanent increase, as opposed to the temporary increase in Dash or Dive. Once again, moving faster means it can get to the enemy faster, and thus do more damage.

Improved Cower (2 Ranks). When your pet cowers, it will also decrease the damage against it by 10% and 20%. If you find that your pet is getting aggro frequently, you may want to take one or two points in this talent. This would be applicable only in a group situation, where the tank is supposed to hold aggro. It is not a good talent to have when you are playing solo, because you want your pet to keep aggro as much as possible.

Spiked collar (3 Ranks). Your pet’s damage is increased by 3%, 6%, and 9%. Anything that increases damage is good, so you should grab as many points as you can here.

Tier 3

Avoidance (3 Ranks). The amount of damage that your pet takes from area of effect spells is decreased by 25%, 50%, and 75%. This is not especially useful for Ferocity pets, unless this is a specialty pet being used just for mobs that specialize in AoE damage.

Charge or Swoop (1 Rank). When your pet charges an enemy or swoops at it, it will increase its attack power by 25% on its next attack, as well as immobilize the enemy. This is a good one to have.

Lionhearted (2 ranks). Stun and fear effects are reduced by 15% and 30%. Again, this talent is a little bit questionable for ferocity pets. Unless you are fighting mobs that fear or stun frequently, this will be of little use to you. (However, if your pet is feared or stunned, it cannot do any damage.) Also, this talent does not lead to any Tier 4 or Tier 5 talents, so I never bother to get this talent.

Tier 4

Great Resistance (3 ranks). Damage to your pet by Arcane, Fire, Frost, Shadow, and Nature are reduced by 3%, 6%, and 9%. Since this does not focus on doing damage, and does not lead to any other talents, this is not worth having.

Heart of the Phoenix (1 rank). Allows you to instantly rez your pet after it dies in battle, with full health and focus. This is an absolute must-have talent for a Ferocity pet. Grab this as soon as you can. It has saved my life more time than I can count.

Spiders Bite (3 ranks). Your pet’s attacks have a 3%, 6%, and 9% extra critical strike chance. Since so many other skills and spells are invoked by critical strikes, it makes sense to get all three ranks of this talent.

Tier 5

Call of the Wild (1 rank). Your pet roars, thereby increasing both ranged attack and melee attack power for all members of your party that are within 40 yards by 10% for 20 seconds. This sounds like a lot of extra damage, but there is a five minute cool down, and it does not affect spell damage. That being said, extra damage is extra damage. You may want this one.

Lick your Wounds (1 rank). Your pet is healed for 100% of its health, channeled over 5 seconds. Again, this sounds useful. But in a group situation, it is the healer’s responsibility under normal circumstances to keep everyone healed. And since you would already have Heart of the Phoenix, you should not need this extra healing as well.

Rabid (1 rank). Your pet increases its attack power by 5%, with a 50% chance of increasing attack power by an additional 5%, stacking up to five times. This lasts for 20 seconds and has a 45 second cooldown. It is difficult to stack this five times and thereby get 25% extra damage, and it requires three points in the avoidance talent. But again, extra damage is extra damage, and this may well be worth having. It usually comes down to either this or Call of the Wild.

Basics, Pets , , ,

Tenacity Pets

February 17th, 2009

Tenacity Pets are the type of pets that every new Hunter should start off with, especially if you are new to the game. The reason for this is that they will act as a tank for you, taking all or most of the damage from opposing mobs, and surviving attacks from multiple mobs. This makes questing so much easier, as you don’t have to try to pick off one mob at a time.

Bears and boars are the easiest beasts to tame as they are all over Azeroth. Both of these pets are omnivorous, which comes in handy if you happen to run out of meat to feed your pet. When you get to Stranglethorn you will want to tame a Gorilla — they are my absolute favorite pet to level with.

Like all the Pet Talent Trees, Tenacity comes in 5 Tiers. To be able to pick anything in one of the higher Tiers, you need to have at least 3 Talents picked from the one below it. Also, some of the Talents require other specific Talents to have been picked.  Starting with level 20, your pet is assigned one Talent point every 4 levels that can be “spent” on Talents within this tree.

When picking the talents you need to think about two different things: 1) What is the role that my pet is playing; 2) What are the big Talents in Tier 5 that I will want. For question one, the easy answer is that your Tenacity Pet is tanking, so Armor and Stamina will be the primary focus, along with Threat generation. Talents that help the pet increase damage are secondary, unless they also increase threat.

Here are the Talents available in the tree, and their relative importance:

Tier 1:

Cobra Reflexes (2 Ranks). This Talent increases the speed at which your pet attacks, but reduces the amount of damage per attack. The net benefit is slightly increased damage, which at first seems like a bad idea for a Tenacity pet. But later on when you get other Talents both in your own tree as well as your pet’s, there will be “procs” that will occur from time to time based on your pet’s attacks. The more often your pet attacks, the more often these happen, and this is a good thing. However, you should wait until mid levels before grabbing this one, as it will do little good for you at a lower levels.

Charge (1 Rank). With this Talent your pet is able to charge an enemy and immobilize it for 1 second, and increase his own damage to the enemy on his next attack by 25%. Aside from the extra damage out and reduced damage in, there is another couple of benefits to this Talent. One is that the attacks happen sooner, which makes questing and grinding faster. The second is that it increases the distance between the Hunter and the mob, since the mob does not have time to start running toward the pet as it is on its way to attack. This extra distance can come in handy if the pet can’t hold aggro. I would pick the Talent up as one of the 3 you need to move to the next Tier.

Great Stamina (3 Ranks). Each Rank increases your pet’s total Stamina by 4%for a total of 12% if you get all three ranks. This is definitely one of the Talents you will want to max out as soon as possible, not only for its benefits, but for the follow-up Talent that becomes available.

Natural Armor (2 Ranks). Increases your pet’s Armor by 5% and 10%. This is a must-have, as is the follow up Talent that becomes available. Overall, with purely physical damage, Armor tends to outweigh Stamina in terms of keeping your pet alive, especially in long fights. However, you will encounter many caster mobs who deal damage that cannot be mitigated by armor. That’s why I recommend taking alternate ranks of Natural Armor and Great Stamina until they are both maxed out.

Tier 2

Blood of the Rhino (2 Ranks). This becomes available after you get three ranks in Great Stamina, and is definitely a must-have. Your pet gets a 2% and 4% boost to Stamina, but even better there is a 20% and 40% boost to healing effects. These should be your first to Talents in this tier.

Boar’s Speed (1 Rank). Increases your pet’s speed by 30%. This may not seem like a big thing, but the truth is I always take this as soon as I can. Maybe I am just impatient but I hate seeing my pet move slowly, especially if he is trying to get to a mob that is attacking me. Even if you don’t take it right away, you will want it eventually.

Pet Barding (2 Ranks). This talent increases your pet’s armor by 5% and 10%, and increases his chance to dodge melee attacks by 1% and 2%. This is a nice one to have, but it can wait until you have some higher Tier talents that have greater effect. There is nothing extra that becomes available when you max this out, so get your higher tier Talents first.

Spiked Collar (3 Ranks). This talent increases the damage done by your pet by 3%/6%/9%. This is not where your points should be going, as a Tenacity pet is supposed to hold aggro and absorb damage, not deal it out. I will take all the free extra damage I get, but I will not sacrifice my pet’s ability to stay alive in order to get extra DPS.

Tier 3

Avoidance (3 Ranks). This Talent reduces the amount of damage taken by your pet due to AoE attacks (Area of Effect) by 25%/50%/75%. This Talent can be quite good if you expect to encounter a lot of AoE attacks, but it also unlocks the Tier 5 Talent Last Stand. This is definitely a Talent to consider, unless doing so prevents you from choosing the Tier 5 Talent or Talents of your choice.

Guard Dog (2 Ranks). Increases Threat generated by your pet by 10% and 20%. Also increases its happiness, thereby nearly eliminating the need for feeding if you are in combat frequently. For me, this is one of the two must-have Talents, along with Taunt (which this Talent unlocks). It reduces the chance that you will grab aggro from your pet, making solo play that much easier.

Intervene (1 Rank). This Talent allows your pet to run toward you or a party member and intercept the next melee attack against them. As good as this sounds I have never found it to be necessary, and I have never regretted not having it.  By the time you reach a level where you can grab this there are so many ways to avoid melee (Feign Death, Disengage, Freeze Trap, or even just having the pet attack the mob) that it seems redundant. And since this Talent does not unlock any others I can safely suggest that you leave this one out of the mix.

Lionhearted (2 Ranks). Reduces the Stun and Fear effects duration by 15% and 30%. This is another Talent that I have never chosen, but from time to time I have wished that I had it. When your pet is stunned and you are trying to get him to attack the mob that is attacking you, it can get frustrating. However, I have never died by not having it, and it also does not unlock anything.

Tier 4

Grace of the Mantis (2 Ranks). Reduces the chance your pet with bit hit with a Crit by 2% and 4%. This one depends on whether you expect to get hit by higher level mobs or not, as those lower than you will rarely crit anyway. Better to go with Armor or Stamina that will be better for all or most situations. But it is not a waste, and it unlocks Roar of Sacrifice, and you will need 3 points in Tier 4 before you can get anything in Tier 5, so I usually end up with points in this Talent.

Great Resistance (3 Ranks). Your pet takes 3%/6%/9% less damage from damages of the Frost, Arcane, Fire, Shadow and Nature type. Since you need to choose between this Talent and Grace of the Mantis, you will end up having at least one point in this Talent if you want any in Tier 5. Whether you spend 2 or 3 will depend on whether you expect to farm in areas where you will encounter this type of damage more frequently than melee or ranged. You can always get another pet specifically for this purpose and use all the points in this talent.

Tier 5

Last Stand (1 Rank). Your pet gains 30% of its maximum Health for 20 seconds, after which it is lost. Given that this has a 6 minute cooldown, I would never take it. Also, if you are frequently getting to the point where you need this in order for your pet to survive then you probably are doing something wrong.

Roar of Sacrifice (1 Rank). This Talent allows your pet to absorb 30% of the damage being taken by you or a party member for up to 12 seconds. This sounds useful, but again a Tenacity pet should be used to keep mobs off you in the first place; and in a raid you have healers who take care of damage and would only end up healing the pet instead or as well as. I consider this Talent to be a waste, unless you play so badly that you need it.

Taunt (1 Rank). Your pet taunts the target to attack it. Another must-have in my books for a Tenacity pet. This, along with a Gorilla’s Smack are perfect for holding aggro when farming.

Basics, Pets , ,

Basic Hunter Pet Info

February 15th, 2009

If you are new to the game or have never played a Hunter before, chances are you’ll need a little basic Hunter pet info. Once you reach Level 10 you will be able to tame one of many types of beasts to be your pet. This pet will fight with you and do damage on mobs, as well as take the brunt of most attacks for you. Some of its skills will be invoked automatically, others will need to  be triggered by you.

The single most important thing about choosing a pet is what Talent tree you will choose from: Cunning, Ferocity, or Tenacity. Every beast type is classified as one of these three types. There are also “Exotic” pets, but these are just special kinds of beasts available to Beast Master Hunters, but all of them still fall into one of the three types.

Deciding with type of pet you get will depend on how you want to play. In fact, you can tame more than one pet, and keep all but one in the stables that you find near most Inns. That way you can switch pets depending on what you are doing.

Most Hunters will pick Tenacity pets to begin with, as these types of pets will keep aggro and withstand a lot of damage. This makes them great to use as tanks when soloing, whether you are questing, grinding or farming. Gorillas are a very popular choice, as are bears turtles and boars. Personally I use a gorilla for farming.

Ferocity pets are the opposite: they will deal out  large amounts of damage but not hold aggro or withstand damage as well as Tenacity pets. These are the best choice for raids, since neither the Hunter nor the pet are expected to take a lot of direct damage under most circumstances. Cats are the most common choice for Ferocity, but wolves and raptors are also popular. Core Hounds make an interesting choice for an exotic Ferocity pet, but the consensus seems to be that they do not deal as much damage as regular ferocity pets do.

Cunning is a hybrid type of Talent tree, and these pets are in between for both damage dealt and damage taken. In addition, they have available to them some talents that make them pretty useful under certain circumstances. I don’t know many Hunters who use them, but as I understand it they can be useful in PvP or raids, and workable in solo play. Most Cunning pets are of the winged variety (birds, bats, winged serpents) plus spiders and ravagers.

Once you have a pet, you will need to take care of it. That means feeding it to keep it happy, so knowing what kind of food it eats is critical. Keeping the pet happy is important, as it increases the amount of damage it will do when fighting.

Leveling the pet is simple, as it will gain xp from kills just as you do. Also, if you tame a pet that is well below your level, it will automatically be “leveled” up to 5 levels below yours. Skills and ranks of skills (not the same thing as Talents) are automatically learned as the pet levels, so you don’t need to do a thing about that anymore. In previous versions you would have to tame a pet that “knew” that skill, use it until you “learned” it, then get your main pet back out so it could “learn” it from you. Now new skills and new ranks of skills are based entirely on what level your pet is.

Talents are chosen from the pet’s Talent tree, much as your own Talents are chosen from yours. The pet Talent tree is limited in comparison, so there won’t be many Talents left out, but you do want to be careful and pick the ones that enhance the role of your pet as much as possible. Talent points are given to the pet for every 4 levels starting at Level 20. Also, Beast Master Hunters have an option that gives them an extra Talent point for their pets.

The last thing I will mention on this post is that the specific animal you tame will not affect any of its stats: any type of cat that you tame will end up with the same stats, even if it is one the “elite” mobs. The only thing that will be affected is the look of the pet.

Basics, Pets , , ,

Hunter Aspect Macro

February 13th, 2009

For me, the best Hunter Aspect macro is a simple one. I don’t need fancy options to determine things based on whether I am in combat or anything like that, I just need to switch back and forth between two aspects: Viper and Dragonhawk.

Aspect of the Viper becomes available at Level 20, and its purpose it to help you regenerate Mana quickly, especially during battle. As useful as this is, it does have a cost, which is to reduce your damage by 50%. While this loss in damage can be minimized it cannot be eliminated, so you really don’t want to stay in Viper for very long. As soon as your Mana is full you want to switch to either Aspect of the Hawk or Aspect of the Dragonhawk.

If you are not familiar with Dragonhawk, it is a newer aspect that combines Aspects of Hawk and Monkey, giving you the ranged power of the one plus the dodge bonus of the other. It is available at Level 75, so if you are not there yet, simply replace the word “Dragonhawk” with “Hawk” in the macro given below, and bear in mind that you will need to switch to Monkey in some other manner (I will give a suggestion below).

The macro I use to switch quickly between the two aspects is this:

#showtooltip Aspect of the Dragonhawk
/castsequence Aspect of the Dragonhawk, Aspect of the Viper

What this macro does is set up a rotation with no reset, so I am always casting one after the other. The only downside to this macro is that after I log in, if I am already in Dragonhawk, then running this macro just turns it off. That is because the spell is actually a toggle, meaning if the aspect is on before the spell is cast, then the spell will turn it off. I have not played with putting a “!” in front of it as I have seen done with Auto shot, because it is simple enough to just run the macro twice to get the aspect that I want.

If you want to add another line to cast Aspect of the Monkey (assuming you don’t have Dragonhawk yet), you can try this:

/cast [button:2] Aspect of the Monkey

If you add that to the above macro it should let you cast Aspect of the Monkey if you are right clicking on the button. If it fails due to a cooldown, then move the line above the second one and it should work fine. I haven’t tried this myself, as I preferred to deal with melee situations in whatever way seemed appropriate, such as trapping, kiting, feigning. Some situations do not warrant switching aspects, and I like to improvise rather than have preset strategies. Sometimes even Volley is a better option, especially if you are surrounded by lots of weak mobs. In that case you would not want to switch away from Hawk or Dragonhawk as that would reduce your Attack Power.

Basics, Macros , , ,

Pet Care Macro

February 12th, 2009

A Pet Care macro can save you a bunch of time dealing with various pet care activities, such as healing, feeding, rezzing, summoning, etc. I deal with some of these with single buttons, but there is a nice macro that you can start with and tweak as you see fit that will let you do any of the above with one button. Not only is it convenient to reduce the total number of buttons on your action bars, but it also serves as an example of some other options that you can use in macros.

I am going to do the reverse of what I normally do, and display the entire macro, and then explain each line afterwards.

#showtooltip Mend Pet
/cast [nopet, modifier:ctrl] Tame Beast
/cast [combat] Heart of the Phoenix
/cast [nopet] Call Pet; [target=pet,dead] Revive Pet
/castsequence [pet,nomodifier,button:1] reset=15 Mend Pet, null
/cast [button:2] Dismiss Pet

So there are a few things in this macro that we did not see in any of the others. The first line is the usual one where we choose what the button is going to look like. In this example I have chosen to make it look like the Mend Pet button. Keeping the button looking familiar is important, because you may end up looking for this button in the middle of a fight and it will be easier to find.

Line 2 is one that I remove from my macro simply because I rarely ever tame beasts. I think on my current main, which is now 80, I only used Tame Beast twice. Anyway, this particular line will only work on the conditions specified, which are “nopet”, and “modifier:ctrl”. This means that you don’t have a pet currently controlled (that much is obvious), and that you are hitting the Control key (Ctrl) on your keyboard at the same time as you click on the macro button. I find doing that a little awkward, especially since some of my action bar buttons are keybound with some ctrl+letter combos. However, if normally click on a button rather than using keybinds, this will work for you.

The third line is my favorite, and it has saved me numerous times. Once you have enough Talent points spent in the Ferocity tree you can get Heart of the Phoenix, which is an instant rez on your pet with full health and focus. It has a ten minute cooldown, so you are likely only get to use it once in any battle unless you are on a particularly tough Boss fight. This line will only work if you are in combat, but that makes sense as you would rather use the normal Revive Pet if you are out of combat since time is not a factor then.

The fourth line has two possible actions. You will attempt first to Call Pet if you currently don’t have your pet out (such as when you dismissed him or lost control due to distance); or you will cast Revive Pet if your pet is dead. Oftentimes in the heat of the battle I don’t know whether I died first or my pet did. This will cast the appropriate spell afterwards based on whether the pet is dead or not. Convenient.

Line 5 is rather clever, as it prevents you from wasting Mana when casting Mend Pet. If you click the button with a normal click (Left click, or Button 1) you will cast Mend Pet, but only if you have not done so already in the previous 15 seconds, otherwise it does nothing (null). For myself, I usually remove this line because I use keybinds, and because I want to control when I cast the Mend Pet, even if I “waste” Mana. Sometimes it is more important to me to have the Mend start at the beginning of an AOE attack by a boss, or if a healer goes down and I am trying to keep my pet up at all costs. If that happens I usually switch to Aspect of Viper anyway to keep my threat down and Mana up.

The last line is one that every Hunter should know how to do in a Raid. There are times when you simply cannot have a pet around, either because of aggro or chain attacks, and you need a way to dismiss your pet quickly so the group does not have to wait for you to fumble through your spells. This line will dismiss your pet if you Right-click on the button. Even though I prefer to keybind mymacros I leave this line in, because I know I won’t accidentally dismiss my pet by keyboard strokes.

So pick and choose which lines you want to keep, or play with the modifiers if you prefer different click or key options. If you have different ideas about what the macro should look like, please let me know in comments.

Basics, Macros , , ,

Misdirection Macro

February 10th, 2009

As soon as you reach level 70, you absolutely need to get the Misdirection spell and make a Misdirection macro. If you don’t, you are wasting a terrific opportunity in both raiding and soloing.

Normally when you are shooting at a mob, you are creating Threat against that mob as well as on any other unfriendly mobs that are nearby in the fight. What Misdirection does is move that threat to someone else in your party of your choosing, which would normally be your tank or your pet. (If you accidentally Misdirect onto your Healer, you won’t get invited back, believe me).

The “natural” way to cast misdirect is to target the party member you want to Misdirect to, cast the Misdirection spell, and then the threat from your next three shots will go to that party member. The trouble with this, and the reason that many otherwise good Hunters don’t use Misdirection, is that it is awkward to use this way. Not only do you have to find and click on your party member of choice, but you then have to find your actual target and get the shots off in a timely manner.

A Misdirection macro takes care of that for you by specifying your target under different circumstances so you won’t have to fumble around looking for the person to Misdirect to. The premise of this macro is that you will have one of two conditions. The first condition is that you are in a party, and one of the party members is a Tank, and that this is the only person on whom you will cast Misdirection. The second condition is that you are soloing and you will want to default your Misdirection to your pet. We will start creating the macro based on the first condition, and then add some options to it.

#showtooltip Misdirection
/cast [target=focus] Misdirection

The first line is our standard button icon selector. The second casts the Misdirection spell on whoever your “focus” is. A focus is a special target that you set up ahead of time. When you are in a party you will normally see the frames showing the other members of your party. You can right-click on one of these and choose the option “focus”. This will create another frame which is basically a copy of the party member frame but without some of the details. You can move this frame to somewhere less intrusive; and if you cannot move it, then right-click and choose the Unlock option and try again.

As long as you have a focus frame, the above macro will cast Misdirection on whoever is in that focus frame, and it could be a party member or your pet. If you have no focus frame then the macro will fail. Bear in mind that you will lose your focus under certain circumstances, such as death and mounting, so you will need to reset your focus. Yes, you could create a macro for that, but right-clicking is not much harder than clicking a macro button, so I don’t bother.

So how do we deal with the situations where you don’t have a focus, and simply want to cast Misdirection on your pet? Do you need a separate macro for that? Absolutely not. First, we are going to add some “conditions” to the second line of the macro:

/cast [target=focus,exists,nodead] Misdirection

By adding “exists” and “nodead” we are saying that we want to cast Misdirection on our current focus, but only if we have a focus, and only if the party member that is in focus is not dead; otherwise don’t attempt to cast it. Now we need to say what we want to happen if one of those things is not true.

/cast [target=focus,exists,nodead] Misdirection; [target=pet] Misdirection

The semicolon (;) acts as a sort of “else” statement. In fact, programmers will recognize this as a sort of “if…else” statement, with the conditions and parameters contained together in the square brackets. With this macro, if you have no focus, or your focus is dead, then you will end up casting Misdirection on your pet. This works well for soloing, because you don’t need to keep resetting your focus. However, there is a little more that we can add to prevent error messages from being displayed by adding conditions to the second part as well.

/cast [target=focus,exists,nodead] Misdirection; [target=pet,exists,nodead] Misdirection

Now the same conditions apply, and if you have no pet out, or your pet is dead, then the Misdirection won’t be cast at all (assuming the first conditions fail as well). So here is the final Misdirection macro:

#showtooltip Misdirection
/cast [target=focus,exists,nodead] Misdirection; [target=pet,exists,nodead] Misdirection

Be ready to use this on demand in raid, and use it to save your skin when soloing; it is the best way to ensure you can use maximum fire power and still not pull aggro onto yourself. Even better, it can help a tank keep enough threat so no one else in the group can pull aggro off them either.

Basics, Macros , , ,

Target and Assist Macros

February 9th, 2009

As a Hunter you will need to use Target and Assist Macros frequently. During quests and raids you will be doing massive damage (hopefully), but this will also create threat against whatever you are shooting at, plus its neighbors. For this reason you will want to be attacking the same thing either your tank or your pet is attacking (your pet IS your tank when you are soloing) so you are less likely to exceed their threat and pull aggro. You can do this with an Assist macro.

Other times you will need to attack specific mobs within a large group before attacking anything else, even though the tank is occupied with something else. This is most often going to be a Boss fight, where the tank is dealing with the boss and your job is to burn down the “adds.” Sometimes these adds pose a serious short term threat and have to be killed immediately so you can avoid a wipe. These mobs can be hard to pick out in the middle of a fight with a lot of teammates and mobs, but you can find them quickly with a Target macro.

To make an Assist macro, you just need to know the name of the character you will want to assist. This is normally the tank, but on occasion you may want to follow another DPS character who is familiar with which mobs need to be taken down in which order. You can also use an Assist macro on your pet, which is useful for grinding, farming and solo questing.

Let us assume the name of the player you are assisting is called “Thebigtank”. The following macro will change your target to the same mob that he is targeting:

/Assist Thebigtank

It’s that simple. Just drag the button to your action bar and keybind it. Whenever you hit this button you will switch target to the same one as Thebigtank is targeting. A word of warning though: the person you are assisting could be tabbing through a bunch of mobs to see who he should concentrate on. This might include some mobs that are not currently involved in the fight, so do NOT start shooting or attacking with your pet until you KNOW that this target is actively engaged by the tank. You will see this by looking at the debuffs on the Target icon, most likely at the top of your screen. If you start shooting too early, you will likely pull a bunch of unwanted aggro, causing a wipe. It is moments like this that lead to the popular term “Huntard”. Don’t be one.

One more point about Assist macros: you do not have to use the entire name of the character to assist. You could just as easily have a macro with the line “/Assist Thebig”, and as long as there were no other friendly targets with names that begin with “Thebig” you would be perfectly safe. However, if there was a party member with the name “Thebigcow” you might end up assisting the wrong player.

Targeting specific mobs works in a similar manner. Suppose you wanted to be able to target Chaotic Rifts in Nexus in a particular boss fight. You simply need a macro like this:

/Target Chaotic Rift

When you get visual indication that one of these mobs is being created, you simply run the macro (again, it should be on a keybound button on one of your action bars) and you will target a mob with that name, providing it is in range and in a targetable direction (not behind or too much to one side; I am not sure of the specifics, so if anyone knows, please comment). If it is safe to do so, you can send in the pet and/or let loose with the fire power.

The same short cut applies here, as well. You could have a macro with “/Target Chaotic”, and as long as there is nothing else with a name beginning with “Chaotic” you will be fine.

With these macros, it is a good idea to have one or two of each of these, in case you need to have multiple options. Be ready to make quick edits between bosses, too (or between quests) as your desired targets might change for these.

Basics, Macros , , ,

Hunter’s Shot Rotation Macro

February 9th, 2009

In my previous post I showed you how to create a macro that would mark your unfriendly target with a Hunter’s Mark, attempt to use all your special spells and trinkets that were not on a cooldown, and send your pet in for attack.

What was not included in that macro was any shots, and this was deliberate. As I explained, you may not want to shoot right away after marking and sending the pet in. Instead, you might want to wait until your pet generates enough threat that you won’t pull aggro; or you might want to lay down some traps or cast Misdirect, or simply wait to see what happens before deciding what to do.

But at some point you are going to want to start shooting, and it would be nice to have a macro that will do the exact shots you want to in their proper order. This macro will help with that.

Read more…

Basics, Macros, Uncategorized , , ,