Might or Kings for Hunters
When you group with a Paladin, one of the first things they will ask you is whether you want Might or Kings. If you have not had this pleasant experience, let me explain this. Paladins have Blessings spells that they can cast on friendly targets that increase various stats. At the top level, without any Talents to improve them, Blessing of Kings increases all base stats by 10%, and Blessing of Might increases Attack Power by 350.
With my current spec, I get Attack Power from two of my base stats: Agility and Intellect. My Agility is currently at 899, and my Intellect at 379, so this translates to about 126 extra Attack Power. This is nothing to sneeze at, but it is less than 350. So why would any Hunter ever choose Kings over Might?
Under normal circumstances they would not, but there are some situations where it makes sense. First, there are the side-benefits to Kings that you need to look at: extra Mana pool, better Stamina and Health, increases to Armor and Crit Chance from Agility…there may be certain fights where these stats are more important than Attack Power.
Second, and more likely, is when you are also grouped with a Warrior who is using Battle Shout. This spell increases the Attack Power of all party members nearby (20 yards) by a whopping 548! The catch is that this does not stack with Blessing of Might, so it would be wasted on you except when Battle Shout is down or you are out of range. In this situation, you would be better off with Blessing of Kings, as it affects the base stats instead of the secondary stat.
The third situation is when you are grouped with two Paladins. If you ever have this happy experience, then you will note that the Blessings do not stack, so it is best to get one Kings and one Might, and the two Paladins will most likely decide between them which one is doing which blessing.
And if you happen to get a third…ask for Blessing of Wisdom, as it will increase your Mana regeneration — which never hurts during a long boss fight!
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