Cunning Pet Tree
Pets in the Cunning Tree are a sort of hybrid between tenacity and ferocity. In addition to this they have a couple of effects that might actually come in handy during some prolonged fights. Most of these pets are of the winged type such as bats and birds of prey, but also include serpents and ravagers.
I have not used any of these types of pets, so my comments must be taken with a grain of salt. I am only going to give you my impression of what these talents would be useful for, but it is possible that I may be way off base. In addition, since so many of the talents on this tree are the same as on Ferocity and Tenacity, I will only list the talents that are unique to this tree.
I welcome any comments from anyone who has used these pets, or has any insight on how well they operate under various conditions.
Tier 2
Mobility, 2 ranks. This talent simply reduces the cooldown on Dash or Dive by 8 seconds and 16 seconds. Not a huge bonus in my opinion, but might make grinding or farming a little faster.
Owl’s Focus, 2 ranks. There is a 15 and 30% chance that there will be no focus cost the next time your pet uses an ability within 8 seconds of the previous one. Maintaining focus for your pet is a lot like maintaining Mana for yourself. This could come in handy.
Tier 3
Carrion Feeder, 1 rank. Your pet can feed on corpses in order to generate health and happiness. This will save on the necessity to carry food for your pet, or at least reduce it. This seems pretty minor to me, especially as there are options in that beast master tree for hunters that pretty much reduce the necessity to feed your pet to zero.
Tier 4
Cornered, 2 ranks. Your pet does 25% and 50% more damage and is 25% and 50% less likely to be critically hit when it is at less than 35% health itself. This sounds like an excellent talent, but I would expect it to be ineffective in PVP or raid. In PVP, other players are less likely to focus on your pet then on you, and he made you want to be careful how much threat you generate. I may be wrong about this though, and I would be glad to hear about anyone’s experience with this.
Feeding Frenzy, 2 ranks. Your pet does 6% and 12% more damage to targets when they are below 35% health. I like this a little more than the previous talent, especially since it helps bring down mobs faster. If I were to get a pet in this tree, I am pretty sure I would grab this talent.
Tier 5
Bullheaded, 1 rank. This talent helps keep control of your pet by removing all movement impairing effects, such as freezing or rooting. I can imagine this being quite useful, but I don’t know how important this is compared to other talents. There are times when I wish that my pet was not stunned, but it is relatively rare and does not last for very long.
Roar of Recovery, 1 rank. When your pet rulers it restores 30% of your Mana over 9 seconds. Since there is a cooldown of six minutes on this I am not sure how useful it turns out to be. Since aspect of the Viper pretty much restores mana over a few seconds anyway, this might be less useful than it appears.
Wolverine Bite, 1 rank. A special attack that does extra damage and cannot be dodged block or parried.
None of these talents is a standout for me. Even as a group they do not impress me that much, but it may be that I am underestimating their combined effectiveness. I might try out one of these pets as a mere curiosity, but as I don’t expect it would be that effective I cannot imagine that I will spend a lot of time leveling it to the point where I can give it a fair comparison. Therefore, I am asking for anyone who has experience with these to please comment.
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